
DEFINE
Enable learners to narrow their sets of innovation problem down to finite few. This includes exploring as many opportunities for innovation as possible defining Job to be Done as the overarching guide for learners.

CREATE
Nurture learners to new creative heights within the new industrial era and paradigm shift in education. This includes the implementation of ideas that are most attractive, which will eventually lead to the feasibility and viability of the innovation problem – Job to be Done.

BUILD
Implement core ideas to build an innovative solution by focusing on the key functions the design should accomplish: Solve the innovation problem or answer the innovation question using industry leading techniques.

DEPLOY
Demonstrate the innovation problem through prototyping, piloting and roll-out execution plan: Enable role players or stakeholders to better predict market success or failure - convergence on the final design that is carried forward into the innovation solution portfolio.

Key Components
At the heart of that creativity is innovation: The effort to create purposeful, focused change in education and economic growth engine.
CLOUD COMPUTING
Build and test the internet of things projects through the adoption of cloud computing platforms.
INTERNET OF THINGS
Driving the connected things through the adoption of the Fourth Industrial Revolution for education and learning.
CYBER-SECURITY
Build capability around data integrity in areas such as smart cities, smart homes and smart devices - automation.
MACHINE LEARNING
Understanding the meaningful use of data through the use of open-source platforms in the cloud: Learning from data.
AUTOMATION
Driving efficiency as the primary objective of creating a new industrial era - 4IR: Processes, systems and people.
ARTIFICIAL INTELLIGENCE
Enable process automation through the implementation of machines - action triggered by specific set of rules.